Wednesday 20 June 2012

Final Submission - Exp3

Clients:


Facebook - Spark converstion, inspire sharing and bring us closer by transforming how we connect to each other.

Take2 Interatctive - creative sensibility

Location:


Ha Long Bay - Vietnam
 - unique landscape, limestomes, tourist attraction

Offices:



The image above shows the bridge being supported by the valley. On the left is Facebook's headquarters while on the right is Take2's headquater.
I decided to have 3 offices for Facebook to show its similarity to the landscape (scattered limestomes). The Facebook's headquarters is in a triangle shape with equal length sides. The short paths between the offices "inspire sharing". From each office, the other 2 facebook offices can be seen. This represents "spark conversation".


The triangular opening in the centre is where the elevator reaches. The textures used are Continuous (Dark) and rotation (light). The design of Facebook's headquarters is like an equilateral triangle. No matter show many times its rotated, the design and shape stays the same. Movement is therefore continuous and rotational.  


The above image shows the path that connects Facebook's headquarters and Take2's headquater.
The ribbon-like features come from Take2's headquater. The overall design of Take2's exterior is simple and flat which shows "sensibility". While its creative feature comes from the complicated ribbon-like details. Just like a game, things get complicated once you enter it. The ribbon-like features like stretch out to Facebook's headquaters to show "connection". 

The above image is the interior of Take2's headquarter. The ribbon-like details grows on all of the the surfaces. The texture used is Static. It is place of the back wall to symbolise a dead end. The back opening is where the elevator reaches.



This is the dining table. The the design in the centre and the chairs are attached to the table to show 'connection'. The chairs face each other to 'spark converation'.

Crysis folder


Sketchup




5 comments:

  1. Hello Yen, sorry to bug your on your holidays... but i saw your post about you falling through your building. How did you fix that? i tried to export it into a new level but it still wont work...

    ReplyDelete
    Replies
    1. Hi Geoffrey... i couldn't fix it. Russell came in by chance and couldn't fix it too. He told me to export then import the terrain and vegetation into a new level... so almost like starting again.

      Delete
  2. did that work for you though? i exported my stuff on a new level and it still isnt working =/

    ReplyDelete
    Replies
    1. It did work but the problem occurred again after i imported my 3rd model. I didn't have enough time to redo it again so i just continued on with that level.

      Delete